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William Jobin
William Jobin
Lead Character Artist at Red Barrels - Teacher
Montreal, Canada

Summary

I created some of the most iconic characters for Call of Duty, Outlast trials, and Ubisoft's games.

My work includes, creating high res. & low res. modeling for characters, textures and integration in-game, pipeline creation for character customisation, managing and building the working relation/planning with Outsourcing studios and overall planning for production.

I'm also teaching at various University, a character modelling course, in addition to my full time job as a character artist on AAA franchise.

I love doing 3D especially character modeling for both video games and movies. I'm always looking for new opportunities to learn and improve myself. I really hope that you'll enjoy my work! :)

Skills

Character ModelingPBR TexturingHigh ResolutionLow ResolutionGame

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Blender
Blender
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Outlast Trial
    • Year
      2023
    • Role
      Character Artist
    • Company
      Red Barrels
    • Video Game
      Unannounced canceled project
    • Year
      2018
    • Role
      Character Artist
    • Company
      Ubisoft
    • Video Game
      Call of Duty: Modern Warfare 2 - Campaign Remastered
    • Year
      2017
    • Role
      Character Artist
    • Company
      Beenox - Activision

Experience

  • Lead Character Artist at Red Barrels
    Montreal, CA
    May 2024 - Present

  • Character Artist at Red Barrels
    Montreal
    September 2019 - May 2024

  • Teacher at Campus ADN/Cégep du Vieux Montréal and University
    Montréal, Canada
    December 2019 - May 2022

  • Character Artist at Ubisoft
    Montreal, Canada
    May 2018 - September 2019

  • Character Artist at Beenox
    Quebec, Canada
    May 2017 - August 2017