I created some of the most iconic characters for Call of Duty, Outlast trials, and Ubisoft's games.
My work includes, creating high res. & low res. modeling for characters, textures and integration in-game, pipeline creation for character customisation, managing and building the working relation/planning with Outsourcing studios and overall planning for production.
I'm also teaching at various University, a character modelling course, in addition to my full time job as a character artist on AAA franchise.
I love doing 3D especially character modeling for both video games and movies. I'm always looking for new opportunities to learn and improve myself. I really hope that you'll enjoy my work! :)